[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Adolfo Francesco de Oliveira Colares 1 ; Julio Cezar Costa Furtado 2 and Sandro Ronaldo Bezerra Oliveira 1

Affiliations: 1 Graduate Program in Computer Sciense, Institute of Exact and Natural Sciences, Federal University of Pará, Belém, Pará, Brazil ; 2 Department of Exact and Technological Sciences, Federal University of Amapá, Macapá, Amapá, Brazil

Keyword(s): Software Process Improvement, Gamification, Systematic Literature Review.

Abstract: Studies carried out in the context of software process improvement (SPI) report problems and difficulties that organizations face to implement process models and standards, mainly related to the inability to overcome some critical factors. Thus, properly conducting SPI can facilitate the development of more efficient processes to overcome such difficulties, using gamification elements. Therefore, this paper aims to identify problems in the implementation phase of an SPI effort and use gamification as a tool to mitigate barriers during SPI implementation in a company that opted for an SPI program such as CMMI (Capability Maturity Model Integration) and / or MR-MPS-SW (Reference Model for Brazilian Software Process Improvement) and create the applicability guide using gamification in SPI that can be used by software organizations. The search string returned 499 (four hundred and ninety-nine) studies, of which 07 (seven) were selected according to the Systematic Literature Review presen ted in this paper. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 79.170.44.78

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Colares, A. ; Furtado, J. and Oliveira, S. (2022). Use of Gamification as Implementation Approach for Software Process Improvement: Trends and Gaps. In Proceedings of the 17th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE; ISBN 978-989-758-568-5; ISSN 2184-4895, SciTePress, pages 561-567. DOI: 10.5220/0011106400003176

@conference{enase22,
author={Adolfo Francesco de Oliveira Colares and Julio Cezar Costa Furtado and Sandro Ronaldo Bezerra Oliveira},
title={Use of Gamification as Implementation Approach for Software Process Improvement: Trends and Gaps},
booktitle={Proceedings of the 17th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE},
year={2022},
pages={561-567},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011106400003176},
isbn={978-989-758-568-5},
issn={2184-4895},
}

TY - CONF

JO - Proceedings of the 17th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE
TI - Use of Gamification as Implementation Approach for Software Process Improvement: Trends and Gaps
SN - 978-989-758-568-5
IS - 2184-4895
AU - Colares, A.
AU - Furtado, J.
AU - Oliveira, S.
PY - 2022
SP - 561
EP - 567
DO - 10.5220/0011106400003176
PB - SciTePress

<style> #socialicons>a span { top: 0px; left: -100%; -webkit-transition: all 0.3s ease; -moz-transition: all 0.3s ease-in-out; -o-transition: all 0.3s ease-in-out; -ms-transition: all 0.3s ease-in-out; transition: all 0.3s ease-in-out;} #socialicons>ahover div{left: 0px;} </style>