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Hummingbird: Live Theater Adventure Empowering Collaboration in Virtual Reality

Published: 11 December 2024 Publication History

Abstract

Hummingbird is an innovative, award-winning performance engaging participants in active storytelling that bridges live theater and collaborative interaction through virtual reality (VR). Hummingbird's story celebrates courage and coming of age through the eyes of a gutsy teen who must outsmart her mother's egotistic boss and survive a dangerous new technology in a live, immersive adventure. Developed at the University of Illinois Chicago by faculty and over 30 students from the departments of Computer Science and Design in partnership with professional theater producers, directors, actors, videographers and composers, this project advanced interdisciplinary collaboration, provided a unique learning environment and broadened the research experience for several cohorts of students. Over 500 people attended Hummingbird's performances at the Tony Award-winning Goodman Theatre's New Stages Festival, Chicago Children's Theater and SIGGRAPH 2022 in Vancouver, Canada, with over 200 active VR participants. In each performance, five VR participants actively collaborate with each other and a lead actor within the VR adventure, contributing problem-solving, collaboration and teamwork, while a greater audience simultaneously follows the virtual performance aspects on a large video wall in real-time. Discussion sessions and audience evaluations followed each performance, informed the Hummingbird team on script, design and interactivity to improve future performances. Through qualitative analysis of audience experiences and insights from our collaboration, we discuss key considerations and design recommendations for integrating VR with live theater. Hummingbird demonstrates how VR can revolutionize theatrical storytelling by enabling traditional theater to narrate epic stories that were once considered too ambitious for traditional stage by extending live theater and making VR accessible to a broader audience. This project serves as a prototype for successful partnerships between nonprofit theater and interdisciplinary research institutions to increase opportunities for cross-disciplinary student education.

References

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Răzvan Mureșan. 2019. Journey and Immersion. About a Poetics of Sensory in Contemporary Theatre. Studia Universitatis Babes-Bolyai-Dramatica 64, no. 2 (2019): 193-210.
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Steve Benford, Andy Crabtree, Martin Flintham, Adam Drozd, Rob Anastasi, Mark Paxton, Nick Tandavanitj, Matt Adams, and Ju Row-Farr. 2006. Can you see me now? ACM Transactions on Computer-Human Interaction (TOCHI) 13, no. 1 (2006): 100-133.
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Jeffrey Shaw. 1991. The Legible City. 1988-1991. Jeffrey Shaw Compendium. Retrieved from https://www.jeffreyshawcompendium.com/portfolio/legible-city/
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Kris Layng, Ken Perlin, Sebastian Herscher, Corinne Brenner, and Thomas Meduri. 2019. "Cave: making collective virtual narrative." In ACM SIGGRAPH 2019 Art Gallery, pp. 1-8. 2019.
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Daria Tsoupikova, Scott Rettberg, Roderick Coover, and Arthur Nishimoto. 2017."Hearts and minds: the interrogations project." Leonardo 50, no. 5 (2017): 513-514.
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Amimatrik Film Design, 2023. Carry Me Home: The First Ever Live and Virtual Circus Experience. Amimatrik Film Design. Retrieved from https://www.animatrik.com/blog/carry-me-home-the-first-ever-live-and-virtual-circus-experience
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Deirdre V. Lyons, Christopher Lane Davis, Stephen Butchko, Whitton Frank, Brian Tull, and Braden Roy. "Gumball Dreams: Live Theatre in VR." In ACM SIGGRAPH 2023 Immersive Pavilion, pp. 1-2. 2023.
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Andrew Johnson, and Jason Leigh. "Tele-immersive collaboration in the CAVE research network." Collaborative virtual environments: Digital places and spaces for interaction (2001): 225-243.
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Elisabeta G. Marai, Jason Leigh, and Andrew Johnson. "Immersive analytics lessons from the electronic visualization laboratory: A 25-year perspective." IEEE computer graphics and applications 39, no. 3 (2019): 54-66.
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Darcel Rockett. 2021. ‘Hummingbird’: UIC debuts virtual-reality play, allowing audience to participate in the story. Chicago Tribune. Retrieved from https://digitaledition.chicagotribune.com/infinity/article_share.aspx?guid=2f768537-b6cd-42bd-af70-f5fa419357fe
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Daria Tsoupikova, Jo Cattell, Andrew Johnson, Lance Long, Arthur Nishimoto, and Sai Priya Jyothula. 2022. Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure. In ACM SIGGRAPH 2022 Immersive Pavilion (SIGGRAPH '22). Association for Computing Machinery, New York, NY, USA, Article 5, 1–2.
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Andrea Poet. 2023. Collaborative virtual reality show Hummingbird staged at Chicago Children's Theater. UIC News. Retrieved from https://cs.uic.edu/news-stories/collaborative-virtual-reality-show-Hummingbird-staged-at-chicago-childrens-theater/
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Hummingbird VR project website. 2024. Retrieved from https://Hummingbirdvr.com/

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          VINCI '24: Proceedings of the 17th International Symposium on Visual Information Communication and Interaction
          December 2024
          286 pages
          ISBN:9798400709678
          DOI:10.1145/3678698
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          Published: 11 December 2024

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          Author Tags

          1. Design Process
          2. Interdisciplinary Collaboration
          3. Multi-user
          4. Performance
          5. Storytelling
          6. Theater
          7. Virtual reality

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          • Research-article

          Funding Sources

          • Hummingbird performances are made possible with the support from the EVL, the National Endowment for the Arts, Illinois Arts Council and the University Illinois.

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          VINCI 2024

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          Overall Acceptance Rate 71 of 193 submissions, 37%

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