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Administering VR Questionnaires Generated in Google Forms

Published: 07 October 2024 Publication History

Abstract

Recent VR research has advocated for deploying questionnaires in VR (in-VRQs) rather than out of VR (out-VRQs). We present a workflow and Unity plugin that streamlines the process of incorporating questionnaires in VR environments. Our approach presents questionnaires as a user-fixed watch in VR that leverages bi-manual interaction for input.

References

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2008. Google Forms: Online Form Creator. https://www.google.ca/forms/about/
[2]
2020. Unity XR Interaction Toolkit 0.9.4-preview. https://docs.unity3d.com/Packages/[email protected]/manual/index.html
[3]
2022. Microsoft Azure PlayFab. https://playfab.com/
[4]
D. Alexandrovsky, S. Putze, M. Bonfert, Sebastian Höffner, Pitt Michelmann, Dirk Wenig, Rainer Malaka, and Jan David Smeddinck. 2020. Examining design choices of questionnaires in VR user studies. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–21. https://doi.org/10.1145/3313831.3376260
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R. Balakrishnan and G. Kurtenbach. 1999. Exploring bimanual camera control and object manipulation in 3D graphics interfaces. In Conference on Human Factors in Computing Systems - Proceedings (1999). 56–63. https://doi.org/10.1145/302979.302991
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S. Graf and V. Schwind. 2020. Inconsistencies of Presence Questionnaires in Virtual Reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (2020-11). https://doi.org/10.1145/3385956.3422105
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V. Schwind, P. Knierim, N. Haas, and N. Henze. 2019. Using presence questionnaires in virtual reality. https://doi.org/10.1145/3290605.3300590
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M. Slater. 2004. How colorful was your day? Why questionnaires cannot assess presence in virtual environments. Presence: Teleoperators and Virtual Environments 13, 4 (2004), 484–493,. https://doi.org/10.1162/1054746041944849
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Mel Slater and Anthony Steed. 2000. A Virtual Presence Counter. Presence: Teleoperators and Virtual Environments 9, 5 (10 2000), 413–434. https://doi.org/10.1162/105474600566925

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    cover image ACM Conferences
    SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User Interaction
    October 2024
    396 pages
    ISBN:9798400710889
    DOI:10.1145/3677386
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 October 2024

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    Author Tags

    1. Questionnaires
    2. Virtual Reality

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