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Twitch Users' Motivations and Practices During Community Mental Health Discussions

Published: 14 January 2022 Publication History

Abstract

Live streaming is a form of media that allows streamers to directly interact with their audience. Previous research has explored mental health, Twitch.tv and live streaming platforms, and users' social motivations behind watching live streams separately. However, few have explored how these all intertwine in conversations involving intimate, self-disclosing topics, such as mental health. Live streams are unique in that they are largely masspersonal in nature; streamers broadcast themselves to mostly unknown viewers, but may choose to interact with them in a personal way. This study aims to understand users' motivations, preferences, and habits behind participating in mental health discussions on live streams. We interviewed 25 Twitch viewers about the streamers they watch, how they interact in mental health discussions, and how they believe streamers should discuss mental health on live streams. Our findings are contextualized in the dynamics in which these discussions occur. Overall, we found that the innate design of the Twitch platform promotes a user-hierarchy in the ecosystem of streamers and their communities, which may affect how mental health is discussed.

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Cited By

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  • (2023)Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?New Media & Society10.1177/14614448231182620Online publication date: 7-Jul-2023
  • (2023)Investigating social presence in “In Real Life” streaming for community buildingNew Media & Society10.1177/14614448231176769Online publication date: 12-Jun-2023
  • (2023)Fuzzy Judgment-based Mental Health Assessment System for College Students2023 IEEE International Conference on Integrated Circuits and Communication Systems (ICICACS)10.1109/ICICACS57338.2023.10099884(01-05)Online publication date: 24-Feb-2023
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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue GROUP
    GROUP
    January 2022
    992 pages
    EISSN:2573-0142
    DOI:10.1145/3511803
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 14 January 2022
    Published in PACMHCI Volume 6, Issue GROUP

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    Author Tags

    1. interviews
    2. live streaming
    3. mental health
    4. online communities
    5. self-disclosure
    6. twitch

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    View all
    • (2023)Does aggressive commentary by streamers during violent video game affect state aggression in adolescents?New Media & Society10.1177/14614448231182620Online publication date: 7-Jul-2023
    • (2023)Investigating social presence in “In Real Life” streaming for community buildingNew Media & Society10.1177/14614448231176769Online publication date: 12-Jun-2023
    • (2023)Fuzzy Judgment-based Mental Health Assessment System for College Students2023 IEEE International Conference on Integrated Circuits and Communication Systems (ICICACS)10.1109/ICICACS57338.2023.10099884(01-05)Online publication date: 24-Feb-2023
    • (2022)Exploring the Effects of AI-assisted Emotional Support Processes in Online Mental Health CommunityExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519854(1-7)Online publication date: 27-Apr-2022

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