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Designing for Aesthetic Experience

Published: 22 June 2021 Publication History

Abstract

Digital ways of representing fine art are significantly changing the way art is put on display. New exhibition formats including digital projections of fine art allow us to rethink how we can use technology to create art experiences. However, replicating the existing relationships between art, meta-text and visitor might not be the right way. In this project, I explore new ways of creating technologically enabled experiences with fine art paintings based on John Dewey’s concepts of aesthetic experience and expression. Utilizing a constructive design research approach, I create concrete prototypes and designs that expand research on aesthetics of interaction to propose new ways for museums to create art experiences.

References

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Jeffrey Bardzell and Shaowen Bardzell. 2015. Humanistic HCI. Morgan & Claypool Publishers, San Rafael, California. OCLC: 930589099.
[2]
Marion Buchenau and Jane Fulton Suri. 2000. Experience prototyping. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques(DIS ’00). Association for Computing Machinery, New York, NY, USA, 424–433. https://doi.org/10.1145/347642.347802
[3]
Peter Dalsgaard and Lone Koefoed Hansen. 2008. Performing perception—staging aesthetics of interaction. ACM Transactions on Computer-Human Interaction 15, 3 (Nov. 2008), 1–33. https://doi.org/10.1145/1453152.1453156
[4]
John Dewey. 2005. Art as Experience. Penguin. Google-Books-ID: aAbqAGo5MwwC original-date: 1934.
[5]
Carol Duncan. 2005. The art museum as ritual. Heritage, museums and galleries: an introductory reader (2005), 78–88. Publisher: Routledge London and New York.
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Marc Hassenzahl. 2010. Experience design: technology for all the right reasons. Number 8 in Synthesis lectures on human-centered informatics. Morgan & Claypool Publishers, San Rafael, Calif.OCLC: 823256284.
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Ilpo Kalevi Koskinen, John Zimmerman, Thomas Binder, Johan Redström, and Stephan Wensveen. 2011. Design research through practice: from the lab, field, and showroom. Morgan Kaufmann/Elsevier, Waltham, MA. OCLC: ocn714729504.
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Eva Lenz, Marc Hassenzahl, and Sarah Diefenbach. 2017. Aesthetic interaction as fit between interaction attributes and experiential qualities. New Ideas in Psychology 47 (Dec. 2017), 80–90. https://doi.org/10.1016/j.newideapsych.2017.03.010
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Youn-kyung Lim, Erik Stolterman, Heekyoung Jung, and Justin Donaldson. 2007. Interaction gestalt and the design of aesthetic interactions. In Proceedings of the 2007 conference on Designing pleasurable products and interfaces - DPPI ’07. ACM Press, Helsinki, Finland, 239. https://doi.org/10.1145/1314161.1314183
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John McCarthy and Peter Wright. 2004. Technology as experience. MIT Press, Cambridge, Mass.
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Marianne Graves Petersen, Ole Sejer Iversen, Peter Gall Krogh, and Martin Ludvigsen. 2004. Aesthetic interaction: a pragmatist’s aesthetics of interactive systems. In Proceedings of the 2004 conference on Designing interactive systems processes, practices, methods, and techniques - DIS ’04. ACM Press, Cambridge, MA, USA, 269. https://doi.org/10.1145/1013115.1013153
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Naomi Rea. 2020. ’Museums Can Learn From the Entertainment Industry’: Why the Van Gogh Museum Is Launching an Experiential Pop-Up in London. https://news.artnet.com/art-world/van-gogh-museum-experience-london-1777419 Section: Art World.
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Erik Stolterman and Mikael Wiberg. 2010. Concept-Driven Interaction Design Research. Human–Computer Interaction 25, 2 (May 2010), 95–118. https://doi.org/10.1080/07370020903586696

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cover image ACM Conferences
C&C '21: Proceedings of the 13th Conference on Creativity and Cognition
June 2021
581 pages
ISBN:9781450383769
DOI:10.1145/3450741
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 June 2021

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  1. aesthetics of interaction
  2. art experience
  3. expression

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  • Refereed limited

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C&C '21
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C&C '21: Creativity and Cognition
June 22 - 23, 2021
Virtual Event, Italy

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Overall Acceptance Rate 108 of 371 submissions, 29%

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