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Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers

Published: 14 February 2021 Publication History

Abstract

Invested in increasing access to computational literacy, this paper explores the development of a series of free public workshops in partnership with an equity-seeking group. These workshops cover e-textile techniques that lend themselves to making alternative game controllers leading up to a concept-led game jam. We use research creation approaches to prioritize creative exploration within a community group for marginalized makers. The goal of the research is to explore and elucidate the overlap between e-textiles and experimental game making. We discuss our playful use of workshops as research method to iterate on the embodied experience of making on behalf of our participants. Our contribution maps the connections between workshop design and development, learning materials generated, through to application within an online game jam setting.

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Cited By

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  • (2023)Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home LivingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572744(1-16)Online publication date: 26-Feb-2023
  • (2023)Marking Material Interactions with Computer VisionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580643(1-17)Online publication date: 19-Apr-2023
  • (2022)Textile Materials for Wireless Energy HarvestingElectronic Materials10.3390/electronicmat30400263:4(301-331)Online publication date: 8-Oct-2022

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      cover image ACM Other conferences
      TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2021
      908 pages
      ISBN:9781450382137
      DOI:10.1145/3430524
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 14 February 2021

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      TEI '21 Paper Acceptance Rate 40 of 136 submissions, 29%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      View all
      • (2023)Making From Home: Reflections on Crafting Tangible Interfaces for Stay-at-home LivingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572744(1-16)Online publication date: 26-Feb-2023
      • (2023)Marking Material Interactions with Computer VisionProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580643(1-17)Online publication date: 19-Apr-2023
      • (2022)Textile Materials for Wireless Energy HarvestingElectronic Materials10.3390/electronicmat30400263:4(301-331)Online publication date: 8-Oct-2022
      • (2022)Workshops in TEI: Development, Evaluation, Exploration, and ImplementationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505562(1-9)Online publication date: 13-Feb-2022

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