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Using the power of pixels in the physical world: Bridging digital visual tools to control the world of physical computing

Published: 14 February 2021 Publication History

Abstract

Mapping values is part of the craftmanship of tangible interaction design. It is easy to imagine but hard to put in words and even harder to code. This swatch presents ways that might allow us to move faster from idea to experience. Through direct manipulation the experience becomes some sort of ‘clay’ that we can experience and manipulate simultaneously. This is done by using pixels to control the physical world and allows the use of software in the graphical domain to be used in the physical computing domain.

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      cover image ACM Other conferences
      TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2021
      908 pages
      ISBN:9781450382137
      DOI:10.1145/3430524
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 14 February 2021

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