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Relive History: VR time travel at the world heritage site

Published: 14 November 2019 Publication History

Abstract

Relive History VR project provides the users with the high detailed 3D scan of the World Heritage site of the Ayutthaya historical park in Thailand. It brings together large scale 3D scanning technology, VR, educational and virtual tourism based experience to help a user experience heritage sites in a new and innovative way. This main contribution of this project is the ability of a user to go back in time to see and experience a particular site and the culture associated with it. The reconstruction of the original structures was modeled based on the studies from historical researchers. The reconstruction model can be shown transparently overlaid on top of the scanned model of the site current state to better compare the architectural detail. Users can interact with the ancient people to complete some given missions and learn the old cultures along the way. We expected that our audiences would enjoy the experience, learn the value of the world heritage site and help to preserve them

References

[1]
D. Schmalstieg and T. Hollerer, Augmented Reality: Principles and Practice, Addison-Wesley Professional, 2016.
[2]
S. Aukstakalnis, Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR, Addison-Wesley Professional, 2016.
[3]
J. Jerald, The VR Book: Human-Centered Design for Virtual Reality, Morgan & Claypool Publishers, 2015.

Cited By

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  • (2023)Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual TourismExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585594(1-7)Online publication date: 19-Apr-2023
  • (2023)Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper CultureExtended Reality10.1007/978-3-031-43404-4_17(268-286)Online publication date: 5-Sep-2023

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Published In

cover image ACM Conferences
VRCAI '19: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2019

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Author Tags

  1. 3D Scan
  2. Cultural Heritage Sites
  3. Virtual Reality

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  • Refereed limited

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VRCAI '19
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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2023)Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual TourismExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585594(1-7)Online publication date: 19-Apr-2023
  • (2023)Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper CultureExtended Reality10.1007/978-3-031-43404-4_17(268-286)Online publication date: 5-Sep-2023

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