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Exploring the design space of touch-based vibrotactile interactions for smartwatches

Published: 12 September 2016 Publication History

Abstract

Despite the rapid growth of wearable and mobile devices and associated availability of vibrotactile (VT) actuators, the design space of VT applications has remained primarily limited to event-based VT notifications. While useful in some cases, these notifications can be disruptive and cognitively-demanding. Further, the lack of perceptually salient VT sensations on consumer-grade actuators prevents use of these notifications in information-rich scenarios. In this paper, we extend the design space of VT applications by utilizing users' touch input (e.g., 2D location, path, etc.) together with VT sensations for smartwatch interactions. We examine previous work on touch-based haptic interactions for other tactile technologies and propose a design space for VT interactions. Then, we investigate user performance (error rate, completion time, perceived demand) for touch-based VT interactions with a user study. Finally, we populate the identified design space with five example applications that run on off-the-shelf smartwatches.

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Cited By

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  • (2022)One Ring to Rule Them AllProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503156:3(1-20)Online publication date: 7-Sep-2022
  • (2022)Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll GesturesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519714(1-7)Online publication date: 27-Apr-2022
  • (2022)Measuring the User Experience of Vibrotactile Feedback on the Finger, Wrist, and Forearm for Touch Input on Large DisplaysExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519704(1-7)Online publication date: 27-Apr-2022
  • Show More Cited By

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    cover image ACM Conferences
    ISWC '16: Proceedings of the 2016 ACM International Symposium on Wearable Computers
    September 2016
    207 pages
    ISBN:9781450344609
    DOI:10.1145/2971763
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 12 September 2016

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    Author Tags

    1. eyes-free
    2. gestures
    3. smartwatches
    4. vibrotactile

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    UbiComp '16

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    ISWC '16 Paper Acceptance Rate 18 of 95 submissions, 19%;
    Overall Acceptance Rate 38 of 196 submissions, 19%

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    Cited By

    View all
    • (2022)One Ring to Rule Them AllProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503156:3(1-20)Online publication date: 7-Sep-2022
    • (2022)Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll GesturesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519714(1-7)Online publication date: 27-Apr-2022
    • (2022)Measuring the User Experience of Vibrotactile Feedback on the Finger, Wrist, and Forearm for Touch Input on Large DisplaysExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519704(1-7)Online publication date: 27-Apr-2022
    • (2020)Toward Lightweight In-situ Self-reportingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34322124:4(1-22)Online publication date: 18-Dec-2020
    • (2020)Addressing Inattentional Blindness with Smart Eyewear and Vibrotactile Feedback on the Finger, Wrist, and ForearmProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3432080(329-331)Online publication date: 22-Nov-2020

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