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10.1145/2821592.2821624acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

Evaluating warped projection cameras

Published: 13 November 2015 Publication History

Abstract

Our primary motivation in this work is creating head-worn virtual reality (VR) and augmented reality (AR) systems that substantially improve human task performance, particularly in searching, counting, and navigation tasks. We focus on both widening the user's field of view, and also providing the user with options for seeing around occluding objects.

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MP4 File (p205-brinkman.mp4)

References

[1]
Kim, S. 2012. Racing game model using multiple camera structure. In Convergence and Hybrid Information Technology. Springer, 256--262.
[2]
Popescu, V., Rosen, P., and Adamo-Villani, N. 2009. The graph camera. In ACM Transactions on Graphics (TOG), vol. 28, ACM, 158.
[3]
Sandor, C., Cunningham, A., Dey, A., and Mattila, V.- V. 2010. An augmented reality x-ray system based on visual saliency. In Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on, IEEE, 27--36.

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Published In

cover image ACM Conferences
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
November 2015
237 pages
ISBN:9781450339902
DOI:10.1145/2821592
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 November 2015

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Overall Acceptance Rate 66 of 254 submissions, 26%

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