[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/2559206.2581214acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
poster

Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection

Published: 26 April 2014 Publication History

Abstract

We present a pilot study investigating the relationship between frame rate and latency and their effects on moving target selection. In several latency/frame rate conditions, participants were given a 20 second time frame to click as many moving targets as possible. Performance with 60 FPS frame rate was 14% higher than 30 FPS, but the difference between 45 and 60 FPS was not significant. Latency alone had lower impact than the corresponding frame rate difference. While both factors impact performance, frame rate had a larger effect than the latency it introduces.

Supplementary Material

ZIP File (wip0307-file3.zip)
Zip file containing a PDF of the Accompanying Poster

References

[1]
Claypool, M. and Claypool, K., Perspectives, frame rates and resolutions: it's all in the game, Proceedings of the International Conference on Foundations of Digital Games, (New York: ACM, 2009), 42--49.
[2]
Garaj, V., Hunaiti, Z., and Balachandran, W., The effects of video image frame rate on the environmental hazards recognition performance in using remote vision to navigate visually impaired pedestrians, Proceedings of the International Conference on Mobile Technology, Applications, and Systems (New York: ACM, 2007), 207--213.
[3]
Jota, R., Ng, A., Dietz, P., and Wigdor, D., How fast is fast enough? A study of the effects of latency in direct-touch pointing tasks, Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI 2013, (New York: ACM, 2013), 2291--2300.
[4]
Keval, H. and Sasse, M. A., To catch a thief - you need at least 8 frames per second: the impact of frame rates on user performance in a CCTV detection task, Proceedings of the 16th ACM International Conference on Multimedia, (New York: ACM, 2008), 941--944.
[5]
MacKenzie, I. S. and Colin, W., Lag as a determinant of human performance in interactive systems, Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems CHI '93, (New York: ACM, 1993), 488--493.
[6]
Pavlovych, A. and Stuerzlinger, W., The tradeoff between spatial jitter and latency in pointing tasks, Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, (New York: ACM, 2009), 187--196.
[7]
Pavlovych, A. and Stuerzlinger, W., Target following performance in the presence of latency, jitter, and signal dropouts, Proceedings of Graphics Interface 2011, (Toronto: Canadian Human-Computer Communications Society, 2011), 33--40.
[8]
Soukoreff, R. W. and MacKenzie, I. S., Towards a standard for pointing device evaluation: Perspectives on 27 years of Fitts' law research in HCI, International Journal of Human-Computer Studies, 61, 2004, 751--789.
[9]
Teather, R. J., Pavlovych, A., Stuerzlinger, W., and MacKenzie, I. S., Effects of tracking technology, latency, and spatial jitter on object movement, IEEE Symposium on 3D User Interfaces, (New York: IEEE, 2009), 43--50.
[10]
Ware, C. and Balakrishnan, R., Reaching for objects in VR displays: Lag and frame rate, ACM Transactions on Computer-Human Interaction 1 (4), 1994, 331--356.

Cited By

View all
  • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024
  • (2023)“Is Proton Good Enough?” - A Performance Comparison Between Gaming on Windows and LinuxComputational Collective Intelligence10.1007/978-3-031-41456-5_48(634-646)Online publication date: 13-Sep-2023
  • (2022)Effect of a Virtual Reality Contact-Based Educational Intervention on the Public Stigma of Depression: Randomized Controlled Pilot StudyJMIR Formative Research10.2196/280726:5(e28072)Online publication date: 2-May-2022
  • Show More Cited By

Index Terms

  1. Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2014

    Check for updates

    Author Tags

    1. frame rate
    2. latency
    3. pointing

    Qualifiers

    • Poster

    Conference

    CHI '14
    Sponsor:
    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

    Acceptance Rates

    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)23
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 12 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Passive Stylus Tracking: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36981448:ISS(427-461)Online publication date: 24-Oct-2024
    • (2023)“Is Proton Good Enough?” - A Performance Comparison Between Gaming on Windows and LinuxComputational Collective Intelligence10.1007/978-3-031-41456-5_48(634-646)Online publication date: 13-Sep-2023
    • (2022)Effect of a Virtual Reality Contact-Based Educational Intervention on the Public Stigma of Depression: Randomized Controlled Pilot StudyJMIR Formative Research10.2196/280726:5(e28072)Online publication date: 2-May-2022
    • (2022)A Study on Thermal Issues in Mobile Extended Reality ApplicationsProceedings of the 20th ACM Conference on Embedded Networked Sensor Systems10.1145/3560905.3568076(797-799)Online publication date: 6-Nov-2022
    • (2022)Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUsThe Journal of Supercomputing10.1007/s11227-022-04413-778:13(14940-14964)Online publication date: 10-Apr-2022
    • (2021)Am I Playing Better Now?Proceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34512694:1(1-17)Online publication date: 28-Apr-2021
    • (2021)Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483484(174-178)Online publication date: 15-Oct-2021
    • (2021)On the Performance Comparisons of Native and Clientless Real-Time Screen-Sharing TechnologiesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/343788117:2(1-26)Online publication date: 29-May-2021
    • (2021)How does frame-loss affect users’ perception of smoothness?CCF Transactions on Pervasive Computing and Interaction10.1007/s42486-021-00059-1Online publication date: 20-Apr-2021
    • (2021)Video Frame Rate Doubling Using Generative Adversarial NetworksComputer Communication, Networking and IoT10.1007/978-981-16-0980-0_43(463-474)Online publication date: 19-Jun-2021
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media