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Coming in from the margins: amateur musicians in the online age

Published: 26 April 2014 Publication History

Abstract

HCI is increasingly interested in amateurism, but the wider literature suggests that the amateur is a complex and distinctive phenomenon. An interview study reveals the nature of the amateur in the digital age. Even though operating non-professionally at a micro-scale, amateur musicians employ a plethora of online services to sustain local fanbases, reach out to new fans, collaborate internationally, and actively promote both digital and material products. Our findings lead to recommendations for event-oriented promotion tools; community-oriented analytics; tangible and embedded products; and limited-edition digital experiences. We conclude that HCI needs to recognise the amateur as an important class of user, one who is serious about their leisure, and who is also distinct from the professional as from the novice and hobbyist.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 April 2014

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    Author Tags

    1. amateur
    2. community
    3. craft
    4. distribution
    5. diy
    6. music
    7. promotion
    8. sharing
    9. social media
    10. tangible

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2023)A taxonomy of prompt modifiers for text-to-image generationBehaviour & Information Technology10.1080/0144929X.2023.228653243:15(3763-3776)Online publication date: 28-Nov-2023
    • (2022)How people who are deaf, Deaf, and hard of hearing use technology in creative sound activitiesProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3550396(1-4)Online publication date: 23-Oct-2022
    • (2022)Bowing to five pecks of rice: how online monetization programs shape artistic noveltyChinese Sociological Review10.1080/21620555.2022.208460655:1(66-95)Online publication date: 12-Jun-2022
    • (2021)Placing AI in the Creative Industries: The Case for Intelligent Music ProductionHCI International 2021 - Posters10.1007/978-3-030-78635-9_72(562-572)Online publication date: 3-Jul-2021
    • (2020)Understanding Audio Production Practices of People with Vision ImpairmentsProceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3373625.3416993(1-13)Online publication date: 26-Oct-2020
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    • (2019)Encumbered InteractionProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300706(1-13)Online publication date: 2-May-2019
    • (2017)F#%@ that noise: SoundCloud as (A‐)social media?Proceedings of the Association for Information Science and Technology10.1002/pra2.2017.1450540102054:1(179-188)Online publication date: 24-Oct-2017
    • (2016)The Grime SceneProceedings of the Audio Mostly 201610.1145/2986416.2986433(245-250)Online publication date: 4-Oct-2016
    • (2016)Making Music TogetherProceedings of the Audio Mostly 201610.1145/2986416.2986432(186-193)Online publication date: 4-Oct-2016
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