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Two-way play: early learners' experiences with bi-directional television

Published: 24 June 2013 Publication History

Abstract

Microsoft Studios recently released Kinect Sesame Street TV, a new form of viewership for television that merges traditional means of watching episodes with game-like physical actions via the Xbox and Kinect. This paper presents an overview and early findings of an initial pilot study that took place during my research internship at Microsoft Research where I investigated how ideas of embodied cognition and comprehension could be leveraged to understand the experiences of young viewers, and explore the ways in which bidirectional television can facilitate new meaning-making. The data from this pilot study provides the corpus from which I ask additional research questions for my dissertation. The new questions qualitatively probe the ways participants demonstrated conceptual understanding, roles of co-viewing in embodied programming and knowledge performance, and issues in developing mediated assessments for early learners.

References

[1]
Ball S., & Bogatz, G. A., 1970. The first year of Sesame Street: an evaluation. Princeton, N. J.: Educational Testing Service.
[2]
Bogatz, G. A., & Ball, S., 1971. The second year of Sesame Street: a continuing evaluation. Princeton, N.J.: Educational Testing Service.
[3]
Fisch, S. M., & Truglio, R. T. 2001. "G" is for growing: thirty years of research on children and Sesame Street. Mahwah, N. J.: Erlbaum.
[4]
Fisch, S. M. 2004. Children's learning from educational television: Sesame Street and beyond. Mahwah, N. J.: Erlbaum.
[5]
Crawley, A., Anderson, D., Wilder, A., Williams, M., & Santomero, A. 1999. Effects of repeated exposures to a single episode of the television program blue's clues on the viewing behaviors and comprehension of preschool children. Journal of Educational Psychology, 91(4), 630--637.
[6]
Anderson, D., Lorch, E., Field, D., & Sanders, J. 1981. The effects of TV program comprehensibility on preschool children's visual attention to television. Child Development, 52(1), 151--157.
[7]
Barsalou, L. W., Niedenthal, P. M., Barbey, A., & Ruppert, J. 2003. Social embodiment. In B. Ross (Ed.), The Psychology of Learning and Motivation, Vol. 43 (pp. 43--92). San Diego: Academic Press.
[8]
Glenberg, A. M., Jaworski, B., Rischal, M, & Levin, J. R. 2007. What brains are for: Action, meaning, and reading comprehension. In D McNamara (Ed), Reading Comprehension Strategies: Theories, Interventions, and Technologies (pp. 221--240). Mahwah, NJ: Lawrence Erlbaum Publishers.
[9]
Glenberg, A. M., Brown, M., & Levin, J. R. 2007. Enhancing comprehension in small reading groups using a manipulation strategy. Contemporary Educational Psychology, 32, 389--399.

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Published In

cover image ACM Conferences
IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
June 2013
687 pages
ISBN:9781450319188
DOI:10.1145/2485760
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 June 2013

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Author Tags

  1. early childhood
  2. embodied cognition
  3. kinect
  4. learning
  5. media

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  • Research-article

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IDC '13
Sponsor:
  • The New School
  • ACM
  • Sesame Workshop
IDC '13: Interaction Design and Children 2013
June 24 - 27, 2013
New York, New York, USA

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Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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