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Media inequality in conversation: how people behave differently when interacting with computers and people

Published: 05 April 2003 Publication History

Abstract

How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present study challenges this perspective with a laboratory experiment grounded in the principles of Interpersonal Theory, a psychological approach to interpersonal dynamics. Participants had a text-based, structured conversation with a computer that gave scripted conversational responses. The main manipulation was whether participants were told that they were interacting with a computer program or a person in the room next door. Discourse analyses revealed a key difference in participants' behavior -- when participants believed they were talking to a person, they showed many more of the kinds of behaviors associated with establishing the interpersonal nature of a relationship. This finding has important implications for the design of technologies intended to take on social roles or characteristics.

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                          cover image ACM Conferences
                          CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                          April 2003
                          620 pages
                          ISBN:1581136307
                          DOI:10.1145/642611
                          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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                          Published: 05 April 2003

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                          Author Tags

                          1. CMC
                          2. assertiveness
                          3. computer-mediated communication
                          4. computers are social actors
                          5. discourse analysis
                          6. experimental methods
                          7. human-human interaction
                          8. interaction design
                          9. interpersonal theory
                          10. personality
                          11. social interfaces
                          12. social responses to communication technologies

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                          April 5 - 10, 2003
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                          CHI '03 Paper Acceptance Rate 75 of 468 submissions, 16%;
                          Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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                          • (2024)Effect of System Response Time on Brain Activity and Sense of AgencyIEEE Access10.1109/ACCESS.2024.344515812(126818-126828)Online publication date: 2024
                          • (2024)Virtual influencer marketing: a study of millennials and gen Z consumer behaviourQualitative Market Research: An International Journal10.1108/QMR-01-2023-000927:2(280-300)Online publication date: 19-Jan-2024
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