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Using puzzles in teaching algorithms

Published: 27 February 2002 Publication History

Abstract

This paper advocates a wider use of puzzles and puzzle-like problems in teaching design and analysis of algorithms. It discusses a variety of puzzles and classifies them according to the general algorithm design techniques. Pedagogic issues are explored.

References

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Cited By

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  • (2021)Algodynamics: Algorithms as systems2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637441(1-9)Online publication date: 13-Oct-2021
  • (2021)A Serious Game for Teaching Genetic AlgorithmsProceedings of the Future Technologies Conference (FTC) 2021, Volume 310.1007/978-3-030-89912-7_57(738-758)Online publication date: 25-Oct-2021
  • (2019)Scaffolding Technological Pedagogical Content Knowledge (TPACK) in Computer Science Education through Learning Activity Creation2019 4th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)10.1109/SEEDA-CECNSM.2019.8908467(1-5)Online publication date: Sep-2019
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Published In

cover image ACM Conferences
SIGCSE '02: Proceedings of the 33rd SIGCSE technical symposium on Computer science education
February 2002
471 pages
ISBN:1581134738
DOI:10.1145/563340
  • cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 34, Issue 1
    Inroads: paving the way towards excellence in computing education
    March 2002
    417 pages
    ISSN:0097-8418
    DOI:10.1145/563517
    Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 February 2002

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SIGCSE02: The 33rd Technical Symposium on Computer Science Education
February 27 - March 3, 2002
Kentucky, Cincinnati

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SIGCSE '02 Paper Acceptance Rate 73 of 234 submissions, 31%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2021)Algodynamics: Algorithms as systems2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637441(1-9)Online publication date: 13-Oct-2021
  • (2021)A Serious Game for Teaching Genetic AlgorithmsProceedings of the Future Technologies Conference (FTC) 2021, Volume 310.1007/978-3-030-89912-7_57(738-758)Online publication date: 25-Oct-2021
  • (2019)Scaffolding Technological Pedagogical Content Knowledge (TPACK) in Computer Science Education through Learning Activity Creation2019 4th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)10.1109/SEEDA-CECNSM.2019.8908467(1-5)Online publication date: Sep-2019
  • (2018)Use of Logical Puzzles to Promote Techeracy for Non-Science/Engineering Students2018 IEEE 9th Annual Information Technology, Electronics and Mobile Communication Conference (IEMCON)10.1109/IEMCON.2018.8615098(155-159)Online publication date: Nov-2018
  • (2018)Development of Computational Story for Teaching Algorithm and Programming2018 2nd East Indonesia Conference on Computer and Information Technology (EIConCIT)10.1109/EIConCIT.2018.8878556(326-329)Online publication date: Nov-2018
  • (2015)Improving conceptual understanding of code with Bug FixerJournal of Computing Sciences in Colleges10.5555/2831432.283144531:2(87-94)Online publication date: 1-Dec-2015
  • (2014)Problem-solving using the extremality principleProceedings of the 2014 conference on Innovation & technology in computer science education10.1145/2591708.2591718(87-92)Online publication date: 21-Jun-2014
  • (2012)Engaging students by intertwining puzzle-based and problem-based learningProceedings of the 13th annual conference on Information technology education10.1145/2380552.2380617(227-232)Online publication date: 11-Oct-2012
  • (2012)Puzzle gamesProceedings of the 4th International Conference on Fun and Games10.1145/2367616.2367624(64-72)Online publication date: 4-Sep-2012
  • (2012)An experimental evaluation of scaffolded educational games design for programming2012 IEEE Conference on Open Systems10.1109/ICOS.2012.6417631(1-6)Online publication date: Oct-2012
  • Show More Cited By

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