Abstract
A fish tank is established in a cyberspace based on a real world in which autonomous fish agents, generated from images captured in an actual world, swim. The behavior of each fish is determined by an emotional model that reflects personality according to encountered events and user interactions.
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Asai, K., Hattori, A., Yamashita, K., Nishimoto, T., Kitamura, Y., Kishino, F. (2005). Agents from Reality. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_52
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DOI: https://doi.org/10.1007/11558651_52
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29034-6
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