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BadAss: Boss Themes: Volume IIIBadAss: Volume III
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BadAss: Boss Themes: Volume III
Comments from album director Pieter van Os (pu_freak), assistant director Alexandre Mourey (Chernabogue) & mastering engineer Truong-Son Nguyen (timaeus222) Album freely available at http://ocremix.org Welcome to the beginning of the end! BadAss 3 is the final boss of the boss themes albums, so to say. Like the previous volumes, BadAss 3 consists of awesome renditions of various boss themes, from popular series such as Final Fantasy to more obscure games like Vectorman and Wild Guns. But make no mistake: this is not not BadAss 1 or 2. As with a good trilogy, the first one is to introduce people to the concept and vibe, the second part is the meanest and darkest one and the final entry is the epic finale. In Boss terms: BadAss 1 were the level bosses, BadAss 2 is the mean, tough-as-nails general you will have to defeat before you take take on the final mastermind: BadAss 3. This is also reflected in the vibe of the albums. BadAss 1 had general evil-sounding boss remixes, BadAss 2 had more of a focus on meaner, darker and grittier mixes, while this volume has epic orchestral rock or creepy mind-twisting remixes. This album won't punch you in the face with the raw power than Volume 2 had, but rather attack you mentally, by conquering your soul with bombastic powerful songs and driving you insane with the twisted ones. You WILL feel evil after listening to this. Find you inner Darth Vader or your inner Dexter and enjoy the epic conclusion of the (first?) BadAss trilogy! ----------------------------------------------------------------------------------------------- And there it is, the final entry to the BadAss trilogy. After being assistant director of the first two volumes, I was now taking the helm as project director with Alex (Chernabogue) as my trusted assistant. Since I became the assistant director for BadAss 1 (after already being a ReMixer when it was still called Crescendo to Chaos under different management), I never stopped working for BadAss. The preparations for volume 2 started just before the first volume was released, and this volume was also being worked on before the release of BadAss 2. In other words, I've been busy with directing BadAss since May 2009 (and involved as a ReMixer since May 2006); it's been a part of my life for quite some time. Of course, I wouldn't be doing this if I didn't enjoy it as much as I did! This time around, I wanted to change the genre and feel of the album a bit while still keeping it in line with expectations for a boss themes album, just like David L. Puga (director of BadAss: Volumes 1 and 2) did with volume 2. As I described it in the project thread at the OverClocked ReMix project forum: "Instead of gritty and mean as with BA2, Volume 3 will be more adrenaline-pumping, epic, and twisted. People should feel dark and evil when listening to this album. This could be done with epic and bombastic songs, but also with really creepy or twisted songs. This means more orchestral influences (such as low choirs or strings) or more dissonance/eerie arrangements." And, man, did the artists deliver! - Pieter van Os (pu_freak) I participated to the two first volumes of BadAss (one track on volume I, and the trailer for volume II), so I knew I had to do something for BA3. Pieter contacted me at the end of BA2 to help him finish the trilogy, and it was a true honor to co-direct another OCR album, with such a great team of remixers and staff members. This album also contains three new tracks from me, the biggest number I've done for any album yet! Thanks a lot to Pieter (pu_freak), Eino (evktalo), and Tim (timaeus222), plus to all the artists that participated. We are BadAss! - Alexandre Mourey (Chernabogue) When it came time for BadAss 3 to roll around, knowing it was going to be the last volume, I realized I had to really help it go out with a bang. Since it was the last volume, to me, it had to be as perfect as it can be. Seeing as how the theme was to be accomplished with epic, bombastic, creepy, or twisted atmospheres, I figured the production should also be pretty aggressive (usually), and that's where I come in. I was the mastering engineer for this album, first and foremost, but I was also willing to do the mixing for some people as well, so thank you to the people who were patient with me while I worked to mix their tracks both in the way that I would objectively be happy with and in the way that they had preferably envisioned in the end. In my humble opinion, I think that, out of all three volumes, Vol. 3 has some of the most talented and imaginative artists working together and making so many tracks that clicked nicely. I truly believe that the best of these artists' abilities was brought out during the refinement process. Even with the aggressive (or just full-sounding) final production, generally speaking for most of these tracks, I think the dynamics are still there to augment the creative, evocative, and/or immersive nature of these arrangements. It was a blast working closely on this with pu_freak and Chernabogue, and I hope to do something like this again in the future! ...Are you feeling BadAss? Will you strut like you mean it? ARE... YOU... READY?! *spazzes out* - Truong-Son Nguyen (timaeus222) ----------------------------------------------------------------------------------------------- 1-01. Lashmush - "Monument of Non-Existence" Boss: Kefka Palazzo (Final Fantasy VI) Composer: Nobuo Uematsu Source: "Dancing Mad" 1-02. Sbeast - "Zeromus Sum Game" Boss: Zeromus (Final Fantasy IV) Composer: Nobuo Uematsu Source: "The Final Battle" 1-03. Kammo64 - "Darksightedness" Boss: Dark Bowser (Mario & Luigi: Bowser's Inside Story) Composer: Yoko Shimomura Source: "Returning Memories of the Journey" 1-04. Chernabogue, AngelCityOutlaw, Furilas - "The Metal Emperor" Boss: Machinedramon (Digimon World) Composers: Koji Yamada, Yuko Ishii Source: "Machinedramon Battle" 1-05. Gamer Shredding (OmariuZ, Luis Sáenz) - "Warriors of Shredder" Boss: Slash (Teenage Mutant Ninja Turtles III: The Manhattan Project) Composers: Yuichi Sakakura, Tomoya Tomita, Kozo Nakamura Sources: "Bad Soldier," "Crazy Attack" 1-06. HoboKa - "Jaded by Death" Boss: Deathevan (Breath of Fire II) Composer: Yuko Takehara Source: "Lethal Dose" 1-07. Chernabogue - "Crescendo to Chaos" Boss: Rival (Pokémon Red Version) Composer: Junichi Masuda Source: "Last Battle (VS Rival)" 1-08. XPRTNovice - "The Power" Boss: Grahf (Xenogears) Composer: Yasunori Mitsuda Sources: "Grahf, Ruler of Darkness," "Premonition" 1-09. Mak Eightman - "Amputate Your Metal" Boss: Big Bertha (Wild Guns) Composer: Hiroyuki Iwatsuki Source: "Boss" 1-10. Chernabogue, Tuberz McGee, Furilas, Mirby, Brandon Strader - "Are You BadAss?" Boss: Sturm (Advance Wars) Composer: Taishi Senda Source: "Sturm's Theme" 2-01. Pablo Coma - "Opening the Way" Boss: Colossi (Shadow of the Colossus) Composer: Kow Otani Source: "The Opened Way ~Battle with the Colossus~" 2-02. pu_freak - "The Dark Defender" Boss: Magus (Chrono Trigger) Composer: Yasunori Mitsuda Source: "Magus Confronted" 2-03. David L. Puga, Mak Eightman - "(Progeny) Of a Frail Humanity" Boss: Albert Wesker (Resident Evil: The Umbrella Chronicles, Resident Evil 4, Resident Evil 5) Composers: Masafumi Takada, Jun Fukuda, Misao Senbongi, Shusaku Uchiyama, Kota Suzuki Sources: "Wesker's Beginnings," "The Mercenaries: Wesker," "Wind of Madness" 2-04. neshead80 - "Fortress of Doom" Boss: Koopalings (Super Mario World) Composer: Koji Kondo Source: "Sub Castle BGM" 2-05. Chimpazilla, Redg - "Molgera's Love" Boss: Molgera (Legend of Zelda: The Wind Waker) Composers: Kenta Nagata, Hajime Wakai, Toru Minegishi Source: "Molgera" 2-06. Kammo64 - "Mad Jack's Drop" Boss: Mad Jack (Donkey Kong 64) Composer: Grant Kirkhope Source: "Factory Boss" 2-07. SkyRiderX feat. XPRTNovice - "Twisted Rebirth" Boss: Dark Samus (Metroid Prime 3, Metroid Prime, Metroid Prime 2) Composers: Kenji Yamamoto, Minako Hamano, Masaru Tajima, Kouichi Kyuma Sources: "VS. Dark Samus Theme," "Tallon Overworld," "U-mos" 2-08. timaeus222 - "Soiled by the Egyptians" Boss: Orbot Purple (Vectorman 2, Vectorman) Composer: Jon Holland Sources: "Cave2 Tank," "Day 5: Arctic Ridge ~ Day 9: Hydroponic Lab" 2-09. Darkmoocher, timaeus222 - "Become Death" Boss: Metalhead (Vectorman) Composer: Jon Holland Sources: "Day 4: Absolute Zero ~ Day 15: Worldlink Center," "Day 2: Metalhead," "Day 16: Twist and Shout" 2-10. Lashmush - "Seed of Perdition" Boss: Lavos (Chrono Trigger) Composer: Yasunori Mitsuda Sources: "Lavos's Theme," "World Revolution," "Last Battle" |
Album StatsGame FINAL FANTASY VI FINAL FANTASY IV Mario & Luigi: Bowser's Inside Story Digimon World Teenage Mutant Ninja Turtles III: The Manhattan Project Breath of Fire II Pokémon Red & Green Xenogears Wild Guns Advance Wars Shadow of the Colossus Chrono Trigger Resident Evil: The Umbrella Chronicles resident evil 4 Resident Evil 5 Super Mario World The Legend of Zelda: The Wind Waker Donkey Kong 64 Metroid Prime 3: Corruption Metroid Prime Metroid Prime 2: Echoes Vectorman 2 Vectorman Chrono Trigger NES (Famicom), Nintendo 64, Nintendo DS, Nintendo Game Boy, Nintendo Game Boy Advance, Nintendo GameCube, Nintendo Wii, Sega Mega Drive (Genesis), SNES (Super Famicom), Sony PlayStation, Sony PlayStation 2, Sony PlayStation 3 Available atRelated Albums
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