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Article

Multiresolution Texture for Photorealistic Rendering

Published: 25 April 2001 Publication History

Abstract

Abstract: This paper presents a method to automatically calculate texture maps for a given 3-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling is done. We show, that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis.

Cited By

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  • (2005)Data fusion for photorealistic 3d modelsProceedings of the 11th international conference on Computer Analysis of Images and Patterns10.1007/11556121_30(240-247)Online publication date: 5-Sep-2005
  • (2001)Modeling and visualizing the cultural heritage data set of GrazProceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage10.1145/584993.585028(219-226)Online publication date: 28-Nov-2001

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cover image ACM Conferences
SCCG '01: Proceedings of the 17th Spring Conference on Computer Graphics
April 2001
ISBN:0769512151

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IEEE Computer Society

United States

Publication History

Published: 25 April 2001

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Overall Acceptance Rate 67 of 115 submissions, 58%

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Cited By

View all
  • (2005)Data fusion for photorealistic 3d modelsProceedings of the 11th international conference on Computer Analysis of Images and Patterns10.1007/11556121_30(240-247)Online publication date: 5-Sep-2005
  • (2001)Modeling and visualizing the cultural heritage data set of GrazProceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage10.1145/584993.585028(219-226)Online publication date: 28-Nov-2001

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