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Testing Individual-Based Stability Properties in Graphical Hedonic Games

Published: 08 May 2019 Publication History

Abstract

In hedonic games, players form coalitions based on individual preferences over the group of players they belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed. However, prior research focuses on algorithms with time complexity that is at least linear in the input size. In the light of very large games that arise from, e.g., social networks and advertising, we initiate the study of sublinear time property testing algorithms for existence and verification problems under several notions of coalition stability in a model of hedonic games represented by graphs with bounded degree. In graph property testing, one shall decide whether a given input has a property (e.g., a game admits a stable coalition structure) or is far from it, i.e., one has to modify at least an ε-fraction of the input (e.g., the game's preferences) to make it have the property. In particular, we consider verification of perfection, individual rationality, Nash stability, and (contractual) individual stability. Furthermore, we show that while there is always a Nash-stable coalition (which also implies individually stable coalitions), the existence of a perfect coalition can be tested. All our testers have one-sided error and time complexity that is independent of the input size.

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cover image ACM Conferences
AAMAS '19: Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems
May 2019
2518 pages
ISBN:9781450363099

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International Foundation for Autonomous Agents and Multiagent Systems

Richland, SC

Publication History

Published: 08 May 2019

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Author Tags

  1. cooperative games
  2. hedonic games
  3. property testing
  4. stability
  5. sublinear algorithms

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  • Research-article

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  • ERC

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AAMAS '19
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AAMAS '19 Paper Acceptance Rate 193 of 793 submissions, 24%;
Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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