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Please keep off the grass: individual norms in virtual worlds

Published: 10 September 2012 Publication History

Abstract

This paper looks at how personal conventions are unintentionally carried from the real world into virtual environments. We look at a simple example where we investigate whether avatars will follow virtual paths, or will walk on the grass. By default, people use the paths in real world parks, but we have showed that this behaviour has carried over into virtual parks. We investigated this further, postulating that the more exposure an individual had to virtual worlds the more likely they were to break with this social convention and walk on the grass. We observed the movements of agents in a virtual park on two extended occasions, one in 2010 and the other in 2012. From this we were able to see that people, in general, were still keeping to the paths except when invited to move onto the grass. We also look at the likelihood of individuals using another mode of transport, flying. Finally, we conclude that while some patterns can be seen between the 'age' of the avatar and their movements on or off the path, more investigation must be done.

References

[1]
Doron Friedman, Anthony Steed, and Mel Slater. Spatial Social Behavior in Second Life. In Catherine Pelachaud, Jean-Claude Martin, Elisabeth André, Gérard Chollet, Kostas Karpouzis, and Danielle Pelé, editors, Intelligent Virtual Agents, volume 4722 of Lecture Notes in Computer Science, pages 252--263. Springer Berlin Heidelberg, Berlin, Heidelberg, 2007. ISBN 978-3-540-74996-7. URL http://www.springerlink.com/content/g4175v2h4m3t0617/.
[2]
Linden Research Inc. Second life official site. http://www.secondlife.com, 2012. Last accessed: 10th June 2012.
[3]
Ralph Schroeder. The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments. Springer, 2002. ISBN 1852334614. URL http://books.google.com/books?hl=en\&lr=\&id=d-7vegnIgJsC\&pgis=1.
[4]
Nick Yee, Jeremy N Bailenson, Mark Urbanek, Francis Chang, and Dan Merget. The unbearable likeness of being digital: the persistence of non-verbal social norms in online virtual environments. Cyberpsychology & behavior: the impact of the Internet, multimedia and virtual reality on behavior and society, 10(1):115--21, February 2007. ISSN 1094-9313. URL http://online.liebertpub.com/doi/abs/10.1089/cpb.2006.9984.

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Information & Contributors

Information

Published In

cover image Guide Proceedings
BCS-HCI '12: Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
September 2012
401 pages

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BCS Learning & Development Ltd.

Swindon, United Kingdom

Publication History

Published: 10 September 2012

Author Tags

  1. Second Life
  2. avatar
  3. behaviour
  4. grass
  5. norms
  6. social conventions
  7. virtual worlds

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