The third Augmented Human International Conference (AH'12) has again gathered scientific papers from many different disciplines: information technology, human computer interface, brain computing interface, sport and human performance, augmented reality, wearable computing... This third edition is quite multidisciplinary for a research domain that requires even more interdisciplinarity as it touches the human person. Many papers concentrated on building the human augmentation technologies, which is necessary for them to emerge in the real world. However, too few papers were investigating the ethical or safety issues of augmented human technologies. The next edition may bring more papers on this essential aspect that must be taken into account for a long term success of these technologies.
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An on-site programming environment for wearable computing
In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a ...
Therapy: location-aware assessment and tasks
In this paper, we present a system that allows therapists to assess and engage patients' in activities triggered by specific stressing contexts. The system is composed by: 1) a web application that the therapist uses to specify the activities and its ...
A study to understand lead-lag performance of subject vs rehabilitation system
Robotic assistance in stroke rehabilitation is rapidly advancing based on the recent developments in robotics, haptic interfaces and virtual reality. GENTLE/S is a rehabilitation system that utilized haptic and virtual reality technologies to deliver ...
Can you feel it?: sharing heart beats with Augmento
This paper presents Augmento, a system which aims at providing individuals with an asynchronous approach of reinforcing the bonds with their relatives by sharing emotions when they are in the vicinity of places which hold special memories of their ...
User performance tweaking in videogames: a physiological perspective of player reactions
The videogame industry has suffered significant modifications in the last years, broadening its horizons towards a more casual market. This market expansion not only brings new opportunities from an interaction point-of-view, but also new challenges ...
A method to evaluate metal filing skill level with wearable hybrid sensor
This paper presents a method to evaluate a person's skill level for metal filing. Metal filing by expert engineers is an important manufacturing skill that supports basic areas of industry, although most sequences are already automated with industrial ...
Relation between location of information displayed by augmented reality and user's memorization
This study aims to investigate the effectiveness of Augmented Reality (AR) on user's memory skills when it is used as an information display method. By definition, AR is a technology which displays virtual images on the real world. These computer ...
Facilitating a surprised feeling by artificial control of piloerection on the forearm
There have been many proposals that have added haptic stimulation to entertainment content such as music, games, and movies. These technologies enrich the quality of the experiences by improving the reality thereof. In contrast, we present a novel ...
KUSUGURI: a shared tactile interface for bidirectional tickling
Tickling, a nonverbal form of communication, can provide entertainment. Therefore, tickling is a desirable addition as content as a remote communication method. However, tickling is difficult to realize because it requires both body contact as well as ...
Stereo camera based wearable reading device
The ability to access textual information is crucial for visually impaired people in terms of achieving greater independence in their everyday life. Thus, there is a need for a mobile easy-to-use reading device, capable of dealing with the complexity of ...
Realtime sonification of the center of gravity for skiing
Control of body position is important in skiing. During turn, novice skiers often lean back and lose their control. Leaning back is natural reaction for people. They arc afraid of the slope or speed. We develop a device to provide realtime sonification ...
A pointing method using accelerometers for graphical user interfaces
Graphical User Interfaces (GUIs) are widely used and pointing devices are required to operate most of them. We have proposed Xangle, a pointing method using two accelerometers for wearable computing environments. The cursor is positioned at the ...
Effects of auditory feedback for augmenting the act of writing
In this paper, focusing on the writing sound when using an ordinary paper and pen, we explain how auditory feedback augments the act of writing. Specifically, we evaluated the effectiveness of the auditory feedback by comparing writing tasks, which ...
Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal
Stop Motion Goggle (SMG) expands visual perception by allowing users to perceive visual information selectively through a high speed shutter. In this system, the user can easily observe not only periodic rotational motion such as rotating fans or wheels,...
Quantifying Japanese onomatopoeias: toward augmenting creative activities with onomatopoeias
Onomatopoeias are used when one cannot describe certain phenomena or events literally in the Japanese language, and it is said that one's ambiguous and intuitive feelings are embedded in these onomatopoeias. Therefore, an interface system that can use ...
Transmission of forearm motion by tangential deformation of the skin
When teaching device handling skills such as those required in calligraphy, sports or surgery, it is important that appropriate arm motion is transmitted from the trainer to the trainee. In this study, we present a novel, wearable haptic device that ...
Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication
We present a telepresence system with a reduced scale face-shaped display for supporting intimate telecommunication. In our previous work, we have developed a real-size face shaped display that tracks and reproduces the remote user's head motion and ...
A new typology of augmented reality applications
In recent years Augmented Reality (AR) has become more and more popular, especially since the availability of mobile devices, such as smartphones or tablets, brought AR into our everyday life. Although the AR community has not yet agreed on a formal ...
Investigating the use of brain-computer interaction to facilitate creativity
Brain Computer Interaction (BCI) has mainly been utilized for communication and control, but it may also find application as a channel for creative expression, as part of an entertainment package. In this paper we provide an initial investigation on how ...
Human-centric panoramic imaging stitching
We introduce a novel image mosaicing algorithm to generate 360° landscape images while also taking into account the presence of people at the boundaries between stitched images. Current image mosaicing techniques tend to fail when there is extreme ...
Augmenting on-road perception: enabling smart and social driving with sensor fusion and cooperative localization
In many ways the car is the most common human augmentation: it increases our speed, renders us more powerful and enables us to reach distances that are otherwise impossible. In this paper, we show how advanced localization systems enable yet another ...
EyeSound: single-modal mobile navigation using directionally annotated music
In this paper, we propose a mobile navigation system that uses only auditory information, i.e., music, to guide the user. The sophistication of mobile devices has introduced the use of contextual information in mobile navigation, such as the location ...
Looming silhouette: an approaching visual stimulus device for pedestrians to avoid collisions
We are exposed daily to the risk of collision at numerous blind intersections. To avoid the risk of collision, we propose a system that elicits an "approaching sensation" by presenting a visual stimulus. Possible factors for the approaching sensation ...
Augmentation of obstacle sensation by enhancing low frequency component for horror game background sound
Computer games provide users with a mental stimulation that the real world cannot. Especially, horror games are a popular category. Current horror games can provide the user with a visible ghost and the stereo background sound to thrill the user. ...
Crowd augmented wireless access
Environments such as ski slopes are highly dynamic, as users are constantly moving at high speeds and in different directions, and also many users are not locals, thus having to roam in order to be able to connect through mobile data. These two previous ...
Usability of video-overlaying SSVEP based BCIs
This work investigates the usability of an steady-state visual evoked potentials (SSVEP) based brain-computer interface (BCI) with on-screen stimulation. The BCI controls were displayed with an underlying feedback video. Each control had a unique ...
Augmented control of an avatar using an SSVEP based BCI
The demonstration shows the usage of an EEG-based brain-computer interface (BCI) for the real-time control of an avatar in World of Warcraft. Visitors can test the installation during the conference after about 5 minutes of training time. World of ...
Augmentation of kinesthetic sensation by adding "rotary switch feeling" feedback
In sports, dancing and playing music, it is important to achieve correct body movement as it greatly affects performance. However, matching one's movement with ideal movement is fundamentally difficult, because we do not have a detailed perception of ...
Gesture keyboard with a machine learning requiring only one camera
In this paper, the authors propose a novel gesture-based virtual keyboard (Gesture Keyboard) that uses a standard QWERTY keyboard layout, and requires only one camera, and employs a machine learning technique. Gesture Keyboard tracks the user's fingers ...
Kaleidoscopes for binocular rivalry
When you look into the two kaleidoscopes at the same time, a wonderful and strange scene is in sight. We developed the stereo electronic kaleidoscope with the high definition display. It shows the images as beautiful as classic kaleidoscopes can show.
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- Proceedings of the 3rd Augmented Human International Conference