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AH '12: Proceedings of the 3rd Augmented Human International Conference
ACM2012 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
AH '12: Augmented Human International Conference Megève France March 8 - 9, 2012
ISBN:
978-1-4503-1077-2
Published:
08 March 2012
Sponsors:
Megeve, University of Genova

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Abstract

The third Augmented Human International Conference (AH'12) has again gathered scientific papers from many different disciplines: information technology, human computer interface, brain computing interface, sport and human performance, augmented reality, wearable computing... This third edition is quite multidisciplinary for a research domain that requires even more interdisciplinarity as it touches the human person. Many papers concentrated on building the human augmentation technologies, which is necessary for them to emerge in the real world. However, too few papers were investigating the ethical or safety issues of augmented human technologies. The next edition may bring more papers on this essential aspect that must be taken into account for a long term success of these technologies.

Proceeding Downloads

research-article
An on-site programming environment for wearable computing
Article No.: 1, Pages 1–4https://doi.org/10.1145/2160125.2160126

In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a ...

research-article
Therapy: location-aware assessment and tasks
Article No.: 2, Pages 1–5https://doi.org/10.1145/2160125.2160127

In this paper, we present a system that allows therapists to assess and engage patients' in activities triggered by specific stressing contexts. The system is composed by: 1) a web application that the therapist uses to specify the activities and its ...

research-article
A study to understand lead-lag performance of subject vs rehabilitation system
Article No.: 3, Pages 1–7https://doi.org/10.1145/2160125.2160128

Robotic assistance in stroke rehabilitation is rapidly advancing based on the recent developments in robotics, haptic interfaces and virtual reality. GENTLE/S is a rehabilitation system that utilized haptic and virtual reality technologies to deliver ...

research-article
Can you feel it?: sharing heart beats with Augmento
Article No.: 4, Pages 1–5https://doi.org/10.1145/2160125.2160129

This paper presents Augmento, a system which aims at providing individuals with an asynchronous approach of reinforcing the bonds with their relatives by sharing emotions when they are in the vicinity of places which hold special memories of their ...

research-article
User performance tweaking in videogames: a physiological perspective of player reactions
Article No.: 5, Pages 1–8https://doi.org/10.1145/2160125.2160130

The videogame industry has suffered significant modifications in the last years, broadening its horizons towards a more casual market. This market expansion not only brings new opportunities from an interaction point-of-view, but also new challenges ...

research-article
A method to evaluate metal filing skill level with wearable hybrid sensor
Article No.: 6, Pages 1–8https://doi.org/10.1145/2160125.2160131

This paper presents a method to evaluate a person's skill level for metal filing. Metal filing by expert engineers is an important manufacturing skill that supports basic areas of industry, although most sequences are already automated with industrial ...

research-article
Relation between location of information displayed by augmented reality and user's memorization
Article No.: 7, Pages 1–8https://doi.org/10.1145/2160125.2160132

This study aims to investigate the effectiveness of Augmented Reality (AR) on user's memory skills when it is used as an information display method. By definition, AR is a technology which displays virtual images on the real world. These computer ...

research-article
Facilitating a surprised feeling by artificial control of piloerection on the forearm
Article No.: 8, Pages 1–4https://doi.org/10.1145/2160125.2160133

There have been many proposals that have added haptic stimulation to entertainment content such as music, games, and movies. These technologies enrich the quality of the experiences by improving the reality thereof. In contrast, we present a novel ...

research-article
KUSUGURI: a shared tactile interface for bidirectional tickling
Article No.: 9, Pages 1–8https://doi.org/10.1145/2160125.2160134

Tickling, a nonverbal form of communication, can provide entertainment. Therefore, tickling is a desirable addition as content as a remote communication method. However, tickling is difficult to realize because it requires both body contact as well as ...

research-article
Stereo camera based wearable reading device
Article No.: 10, Pages 1–6https://doi.org/10.1145/2160125.2160135

The ability to access textual information is crucial for visually impaired people in terms of achieving greater independence in their everyday life. Thus, there is a need for a mobile easy-to-use reading device, capable of dealing with the complexity of ...

research-article
Realtime sonification of the center of gravity for skiing
Article No.: 11, Pages 1–4https://doi.org/10.1145/2160125.2160136

Control of body position is important in skiing. During turn, novice skiers often lean back and lose their control. Leaning back is natural reaction for people. They arc afraid of the slope or speed. We develop a device to provide realtime sonification ...

research-article
A pointing method using accelerometers for graphical user interfaces
Article No.: 12, Pages 1–8https://doi.org/10.1145/2160125.2160137

Graphical User Interfaces (GUIs) are widely used and pointing devices are required to operate most of them. We have proposed Xangle, a pointing method using two accelerometers for wearable computing environments. The cursor is positioned at the ...

research-article
Effects of auditory feedback for augmenting the act of writing
Article No.: 13, Pages 1–4https://doi.org/10.1145/2160125.2160138

In this paper, focusing on the writing sound when using an ordinary paper and pen, we explain how auditory feedback augments the act of writing. Specifically, we evaluated the effectiveness of the auditory feedback by comparing writing tasks, which ...

research-article
Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal
Article No.: 14, Pages 1–7https://doi.org/10.1145/2160125.2160139

Stop Motion Goggle (SMG) expands visual perception by allowing users to perceive visual information selectively through a high speed shutter. In this system, the user can easily observe not only periodic rotational motion such as rotating fans or wheels,...

research-article
Quantifying Japanese onomatopoeias: toward augmenting creative activities with onomatopoeias
Article No.: 15, Pages 1–4https://doi.org/10.1145/2160125.2160140

Onomatopoeias are used when one cannot describe certain phenomena or events literally in the Japanese language, and it is said that one's ambiguous and intuitive feelings are embedded in these onomatopoeias. Therefore, an interface system that can use ...

research-article
Transmission of forearm motion by tangential deformation of the skin
Article No.: 16, Pages 1–4https://doi.org/10.1145/2160125.2160141

When teaching device handling skills such as those required in calligraphy, sports or surgery, it is important that appropriate arm motion is transmitted from the trainer to the trainee. In this study, we present a novel, wearable haptic device that ...

research-article
Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication
Article No.: 17, Pages 1–5https://doi.org/10.1145/2160125.2160142

We present a telepresence system with a reduced scale face-shaped display for supporting intimate telecommunication. In our previous work, we have developed a real-size face shaped display that tracks and reproduces the remote user's head motion and ...

research-article
A new typology of augmented reality applications
Article No.: 18, Pages 1–8https://doi.org/10.1145/2160125.2160143

In recent years Augmented Reality (AR) has become more and more popular, especially since the availability of mobile devices, such as smartphones or tablets, brought AR into our everyday life. Although the AR community has not yet agreed on a formal ...

research-article
Investigating the use of brain-computer interaction to facilitate creativity
Article No.: 19, Pages 1–8https://doi.org/10.1145/2160125.2160144

Brain Computer Interaction (BCI) has mainly been utilized for communication and control, but it may also find application as a channel for creative expression, as part of an entertainment package. In this paper we provide an initial investigation on how ...

research-article
Human-centric panoramic imaging stitching
Article No.: 20, Pages 1–6https://doi.org/10.1145/2160125.2160145

We introduce a novel image mosaicing algorithm to generate 360° landscape images while also taking into account the presence of people at the boundaries between stitched images. Current image mosaicing techniques tend to fail when there is extreme ...

research-article
Augmenting on-road perception: enabling smart and social driving with sensor fusion and cooperative localization
Article No.: 21, Pages 1–5https://doi.org/10.1145/2160125.2160146

In many ways the car is the most common human augmentation: it increases our speed, renders us more powerful and enables us to reach distances that are otherwise impossible. In this paper, we show how advanced localization systems enable yet another ...

research-article
EyeSound: single-modal mobile navigation using directionally annotated music
Article No.: 22, Pages 1–4https://doi.org/10.1145/2160125.2160147

In this paper, we propose a mobile navigation system that uses only auditory information, i.e., music, to guide the user. The sophistication of mobile devices has introduced the use of contextual information in mobile navigation, such as the location ...

research-article
Looming silhouette: an approaching visual stimulus device for pedestrians to avoid collisions
Article No.: 23, Pages 1–4https://doi.org/10.1145/2160125.2160148

We are exposed daily to the risk of collision at numerous blind intersections. To avoid the risk of collision, we propose a system that elicits an "approaching sensation" by presenting a visual stimulus. Possible factors for the approaching sensation ...

research-article
Augmentation of obstacle sensation by enhancing low frequency component for horror game background sound
Article No.: 24, Pages 1–4https://doi.org/10.1145/2160125.2160149

Computer games provide users with a mental stimulation that the real world cannot. Especially, horror games are a popular category. Current horror games can provide the user with a visible ghost and the stereo background sound to thrill the user. ...

research-article
Crowd augmented wireless access
Article No.: 25, Pages 1–2https://doi.org/10.1145/2160125.2160150

Environments such as ski slopes are highly dynamic, as users are constantly moving at high speeds and in different directions, and also many users are not locals, thus having to roam in order to be able to connect through mobile data. These two previous ...

research-article
Usability of video-overlaying SSVEP based BCIs
Article No.: 26, Pages 1–3https://doi.org/10.1145/2160125.2160151

This work investigates the usability of an steady-state visual evoked potentials (SSVEP) based brain-computer interface (BCI) with on-screen stimulation. The BCI controls were displayed with an underlying feedback video. Each control had a unique ...

research-article
Augmented control of an avatar using an SSVEP based BCI
Article No.: 27, Pages 1–2https://doi.org/10.1145/2160125.2160152

The demonstration shows the usage of an EEG-based brain-computer interface (BCI) for the real-time control of an avatar in World of Warcraft. Visitors can test the installation during the conference after about 5 minutes of training time. World of ...

research-article
Augmentation of kinesthetic sensation by adding "rotary switch feeling" feedback
Article No.: 28, Pages 1–2https://doi.org/10.1145/2160125.2160153

In sports, dancing and playing music, it is important to achieve correct body movement as it greatly affects performance. However, matching one's movement with ideal movement is fundamentally difficult, because we do not have a detailed perception of ...

research-article
Gesture keyboard with a machine learning requiring only one camera
Article No.: 29, Pages 1–2https://doi.org/10.1145/2160125.2160154

In this paper, the authors propose a novel gesture-based virtual keyboard (Gesture Keyboard) that uses a standard QWERTY keyboard layout, and requires only one camera, and employs a machine learning technique. Gesture Keyboard tracks the user's fingers ...

research-article
Kaleidoscopes for binocular rivalry
Article No.: 30, Pages 1–2https://doi.org/10.1145/2160125.2160155

When you look into the two kaleidoscopes at the same time, a wonderful and strange scene is in sight. We developed the stereo electronic kaleidoscope with the high definition display. It shows the images as beautiful as classic kaleidoscopes can show.

...

Contributors
  • University of Geneva
  • HKU University of the Arts Utrecht
  • Laboratory of Sciences and Techniques of Information, Communication and Knowledge
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Acceptance Rates

Overall Acceptance Rate 121 of 306 submissions, 40%
YearSubmittedAcceptedRate
AH2019532649%
AH '161382115%
AH '13694971%
AH '10462554%
Overall30612140%