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Mobile indoor localization in museum environment: an experimentation in FIBAC project

Published: 02 December 2014 Publication History

Abstract

The growing importance of ubiquitous and context-aware computing has led to an increasing interest in location-based mobile application. In this paper, we are going to describe the concept of indoor localization, as well as a real-world application to a museum. Indoor localization is a key feature of FIBAC, a research project aimed at creating a system prototype able to set up customized visit routes in museums and art galleries, thanks to a Mobile App which will locate the visitor within the environment. For these reasons in this paper we are going to experiment fingerprint and trilateration algorithms by means of two real-case studies. Starting from the analysis of the correct room localization rate and the localization error of different scenarios we describe the adopted approach within a real museum environment (i.e., National Archeological Museum of Naples). Experimentation has proven the feasibility of localization-based services in this kind of context.

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cover image Guide Proceedings
MOBIQUITOUS '14: Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services
December 2014
406 pages
ISBN:9781631900396

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ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Brussels, Belgium

Publication History

Published: 02 December 2014

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