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Supporting elderly people's cognitive rehabilitation with iPad based serious games

Published: 20 May 2014 Publication History

Abstract

The system described in this document consists in the design, development and evaluation of Serious Games/activities for the cognitive rehabilitation and entertainment of elderly people. The main objective of the system is to help this group improve some of their skills, such as spatial vision, memory or attention using puzzles and bingo activities. The mental effort required for assembling the pictures acts as a stimulus to sharpen those abilities, and by playing they increase their attention skills. The set of games monitor all the steps taken by the players, showing them different activities developed for multitouch platforms. The system was tested on a group of 20 seniors. The values obtained indicated some differences between the proposed related to the time used to complete the task and the level of difficulty being the bingo less accepted (only 6 wanted to continue with the highest levels of this activity). Thus, they have less problems with spatial vision than with reading speed or attention.

References

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Deia. "El 20% de la población vasca tiene más de 65 años". April 2013. http://www.deia.com/2013/04/30/sociedad/euskadi/casi-el-20-de-la-poblacion-vasca-tiene-mas-de-65-anos.
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M. Sancho, E. del Barrio, J. Yanguas, Fundación INGEMA. "Estudio sobre la realidad de las personas mayores de 60 años en el País Vasco". August 2010. http://www.gizartelan.ejgv.euskadi.net/r45-contss/es/contenidos/informacion/estadisticas_ss/es_estadist/adjuntos/ECVPM-Euskadi_INF.RESULTADOSv4.pdf.
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European Commission, Eurostat: Population structure and ageing. October 2012. http://epp.eurostat.ec.europa.eu/statistics_explained/index.ph p/Population_structure_and_ageing
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T. Rutherford. "Population ageing: statistics". February 2012. Parliament. http://www.parliament.uk/briefing-papers/sn03228
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J. S. Wallace Yuen, C. Lutteroth, B. Wünsche. "Mobile Games for Elderly Healthcare". July 2010. Department of Computer Science, University of Auckland. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.18 6.2230&rep=rep1&type=pdf
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Cited By

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  • (2024)Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniquesVirtual Reality10.1007/s10055-024-00968-328:2Online publication date: 6-Apr-2024
  • (2017)Successful Leisure in Independent Living CommunitiesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025802(7042-7056)Online publication date: 2-May-2017

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    PervasiveHealth '14: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare
    May 2014
    459 pages
    ISBN:9781631900112

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    ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

    Brussels, Belgium

    Publication History

    Published: 20 May 2014

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    Author Tags

    1. cognitive rehabilitation
    2. seniors
    3. serious games
    4. telemonitoring
    5. touch devices

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    • (2024)Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniquesVirtual Reality10.1007/s10055-024-00968-328:2Online publication date: 6-Apr-2024
    • (2017)Successful Leisure in Independent Living CommunitiesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025802(7042-7056)Online publication date: 2-May-2017

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