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Description of a self-adaptive architecture for upper-limb rehabilitation

Published: 20 May 2014 Publication History

Abstract

This paper presents a natural and intuitive user interface architecture that uses a consumer-range 3D hand capture device to interactively edit objects in 3D space. While running, the system monitors the user's behaviors and performance in order to maintain an up-to-date model of the user. This model then drives on the fly the re-arrangement and re-parameterization of a rule-based system that controls the interaction. A preliminary user study let us define the initial parameters of this self-adaptive system. We believe that the self-adaptive aspects of the architecture we propose is well suited to the problematics of rehabilitation. This system can, from the beginning, adapt to both the user's impairments and needs, then follow and adapt its interaction logic according to the user's progress. Such a system would, for instance, enable a clinician or a therapist to design tailored rehabilitation activities accounting for the patient's exact physical and physiological condition.

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Information & Contributors

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Published In

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PervasiveHealth '14: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare
May 2014
459 pages
ISBN:9781631900112

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ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Brussels, Belgium

Publication History

Published: 20 May 2014

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Author Tags

  1. gesture based interaction
  2. motor rehabilitation
  3. training tools for rehabilitation
  4. virtual rehabilitation

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  • Research-article

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PervasiveHealth '14

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Overall Acceptance Rate 55 of 116 submissions, 47%

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