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M-TEEVE: real-time 3D video interaction and broadcasting framework for mobile devices

Published: 27 May 2009 Publication History

Abstract

3D video is an emerging technology that promises immersive experiences in a truly seamless environment. In this paper, we present a new proxy-based framework to extend the 3D video experience to mobile devices. The framework has two major features. First, it allows audience to use mobile devices to change rendering viewpoints and interact with 3D video, and it supports different interaction devices to collaborate with each other. Second, the proxy compresses the 3D video streams before broadcasting to mobile devices for display. A novel view-dependent real-time 3D video compression scheme is implemented to reduce the requirements of both transmission bandwidth and rendering computation on mobile devices. The system is implemented on different mobile platforms and our experiments indicate a promising future of 3D video on mobile devices.

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Cited By

View all
  • (2015)Distortion score based pose selection for 3D tele-immersionProceedings of the 21st ACM Symposium on Virtual Reality Software and Technology10.1145/2821592.2821600(227-236)Online publication date: 13-Nov-2015
  • (2013)A 3D tele-immersion streaming approach using skeleton-based predictionProceedings of the 21st ACM international conference on Multimedia10.1145/2502081.2502188(721-724)Online publication date: 21-Oct-2013
  • (2011)A cognitive approach for effective coding and transmission of 3D videoACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)10.1145/2037676.20376807S:1(1-21)Online publication date: 4-Nov-2011
  • Show More Cited By

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Published In

cover image Guide Proceedings
IMMERSCOM '09: Proceedings of the 2nd International Conference on Immersive Telecommunications
May 2009
141 pages
ISBN:9789639799394

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  • ICST

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ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering)

Brussels, Belgium

Publication History

Published: 27 May 2009

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View all
  • (2015)Distortion score based pose selection for 3D tele-immersionProceedings of the 21st ACM Symposium on Virtual Reality Software and Technology10.1145/2821592.2821600(227-236)Online publication date: 13-Nov-2015
  • (2013)A 3D tele-immersion streaming approach using skeleton-based predictionProceedings of the 21st ACM international conference on Multimedia10.1145/2502081.2502188(721-724)Online publication date: 21-Oct-2013
  • (2011)A cognitive approach for effective coding and transmission of 3D videoACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)10.1145/2037676.20376807S:1(1-21)Online publication date: 4-Nov-2011
  • (2010)A cognitive approach for effective coding and transmission of 3D videoProceedings of the 18th ACM international conference on Multimedia10.1145/1873951.1874009(581-590)Online publication date: 25-Oct-2010

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